Town: Ådehlÿ äyd Cewnzo Ragd

Ådehlÿ äyd Cewnzo Ragd

Ådehlÿ äyd Cewnzo Ragd
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceSipugehive Kingdom
Sub ProvenceKàvovan County
RegionRàduma Dodà Brush
Founded1201
Community LeaderJarl Tshêyêgë Härtedrayd
Area4 km2 (1 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation6498 m (21318 ft)
Average Yearly Precipitation89 cm/y (35 in/y)
Population1028
Population Density257 people per km2 (1028 people per mi2)
Town AuraAugury
Naming
Native nameÅdehlÿ äyd Cewnzo Ragd
Pronunciation/əjd/ /cuːnˈzo ragd/
Direct Translation[gentle] [shark]
Translation[Not Yet Translated]

Ådehlÿ äyd Cewnzo Ragd (/əjd/ /cuːnˈzo ragd/ [gentle] [shark]) is a subtropical Town located in Kàvovan County, Sipugehive Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ äyd Cewnzo Ragd is derived from the Dwarven language, as Ådehlÿ äyd Cewnzo Ragd was founded by Shëmtë Cÿbackhugehdew, who was culturaly Dwarvern.

Climate

Ådehlÿ äyd Cewnzo Ragd has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 6°C (42°F). Ådehlÿ äyd Cewnzo Ragd receives an average of 89 cm/y (35 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ådehlÿ äyd Cewnzo Ragd covers an area of nearly 4 km2 (1 mi2), and an average elevation of 6498 m (21318 ft) above sea level.

Overview

Ådehlÿ äyd Cewnzo Ragd was founded durring the early 13th century in summer of the year 1201, by Shëmtë Cÿbackhugehdew. The establishment of Ådehlÿ äyd Cewnzo Ragd suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ådehlÿ äyd Cewnzo Ragd was built using the conventions of Dwarvern durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ äyd Cewnzo Ragd is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ådehlÿ äyd Cewnzo Ragd is buildings are arranged arrounded highly ordered system of restrictive paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Ådehlÿ äyd Cewnzo Ragd weathering a full scale bombardment durring a siege. Ådehlÿ äyd Cewnzo Ragd's budget focused millitary grade defenses are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Ådehlÿ äyd Cewnzo Ragd hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The town is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Ådehlÿ äyd Cewnzo Ragd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ äyd Cewnzo Ragd.

Ådehlÿ äyd Cewnzo Ragd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ äyd Cewnzo Ragd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ äyd Cewnzo Ragd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ äyd Cewnzo Ragd's public wards, blessings, and other arcane systems.

Ådehlÿ äyd Cewnzo Ragd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ådehlÿ äyd Cewnzo Ragd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ äyd Cewnzo Ragd is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ådehlÿ äyd Cewnzo Ragd's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Ådehlÿ äyd Cewnzo Ragd there is always just enough rain to be annoying.

The Crawling Hand near Ådehlÿ äyd Cewnzo Ragd are known to be a mutant strain of the creature.

Ådehlÿ äyd Cewnzo Ragd's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Summoning energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4153 m2
    • Cattle and Similar Creatures: 257
    • Poultry: 3084
    • Swine: 205
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 102

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

310 of Ådehlÿ äyd Cewnzo Ragd's population work within a Foundational Occupation.

677 of Ådehlÿ äyd Cewnzo Ragd's population do not work in a formal occupation, but do contribute to the local economy. 41 (4%) are noncontributers.

Points of Interest

The center of Ådehlÿ äyd Cewnzo Ragd's town square was built around an ancient standing stone.

POI

History

Ådehlÿ äyd Cewnzo Ragd used to be much richer, but something happened in the last (3008 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

The the a construct of Summoning, an a construct imbued with potent amounts of Summoning energies was created in Ådehlÿ äyd Cewnzo Ragd by in time immemorial, reportedly some time during the late 2nd century.

History